This fix is useful for languages other than English and the original Name Generator will be used, or if custom random names are desired. ![]() The fixes only affects all future names any previous objects named BAD_DATA must be changed manually. This bug can appear after installing patch 1.04 or the Galactic Adventures expansion. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption. The only fix is to start a new save-game and to let the cut-scene play through. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game. Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. No trees visible on planet from Creature Stage onwardsĪfter completion of the initial cell stage, the player is prompted to modify their creature for life on land. Create a 32 bit word named InstallCompleted with a value of 1. ![]() ![]() Create a 32 bit word named ReIndexYesOrNo with a value of 0.Go to HKEY_LOCAL_MACHINE\SOFTWARE\ Wow6432Node\Electronic Arts\SPORE.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |