So this guide aims is to fix XInput only/mode controllers and fix the DInput mapping to what DOA5LR expects and make it work like actually playing with a controller (keyboard mapping solution doesn't allow you to customize attack buttons ingame and needs the controller to be disconnected when launching the game). I switched the F510 to dedicated DInput mode but still broken, the face buttons are jumbled like X is the A/Confirm button and A is the B/Cancel button and that feels weird. ![]() From what I have tested, the fix mapping is made for the Official XBOX360 PC Controller (I tested the wired one) and it works well.īut If I use my Logitech F510 in XInput mode (this controller has switchable XInput/DInput mode), the mapping is broken - BACK/START do an attack, TRIGGERS don't execute anything and cannot be used. But DOA5LR uses a fixed mapping from DInput and they didn't provide a utility to remap it. To begin with DOA5LR doesn't really use XInput but instead uses DInput for controller support so the likes of X360CE won't work.įor every XInput controller connected in your PC, there's a counterpart DInput equivalent for backwards compatability (and that's where DOA5LR read input from controller). ![]() ![]() Dead or Alive 5: Last Around (DOA5LR in short) have broken support for XInput controllers and I lost hope in developers from fixing it.
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